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Dead space remake models12/5/2023 ![]() ![]() Even the series’ original co-creator Glen Schofield has said he’s excited for it. The Dead Space remake was revealed just last week, and will be coming at an as yet-unannounced date to Xbox Series X|S, PlayStation 5 and PC. We are taking the opportunity to also do away with some things that don’t work, and make sure the game stays relevant to modern audiences - but even that has to be done surgically.” But as Yazijian states himself, they’re willing to change things up where appropriate: “We make sure we’re following the story, the art direction, everything, out of respect for the original game. All extraction services are being executed. It’s clearly important to EA Motive that they stay true to the original, even bringing on staff members such as Dead Space 2’s Art Director Mike Yazijian. Dead Space page for the FPS Counter software, adds antialiasing, color correction, SRBAO 2. 3D model of Isaac Clarke character from Death Space Remake (2023) game. We are working on enhancing the experience and providing believable audio that focus on objects positioning and 3D sounds propagation.” This is one area of the original game that still resonates with players. Ducharme continues: “Audio also plays an important role reinforcing that sense of immersion. That goes into the sound design of the Dead Space remake too. These undead killing machines stop at nothing to end Isaac Clark’s escape in the Dead Space remake. We’re playing with shadows, with dynamic lighting, so not only does it create the mood and the atmosphere, but it also has an effect on gameplay, because the player has the ability to control the lighting in certain areas of the ship.” Reanimated corpses twisted into horrific new forms by an alien infection genetically puppeteered by an ominous artifact called the Marker. He said: “We’re playing with volumetric effects so instead of just having sprites, you’re really able to feel the depth of a room, the thickness of the air. In a blog on EA Motive’s website, Senior Producer Philippe Ducharme elaborated on that. ![]() Of course, the increased power of the newer hardware (the game will be exclusive to PC, PlayStation 5 and Xbox Series X|S) means the team can enhance the terrifying atmosphere of the game. It’s really rebuilding all these elements, shooting all the animations, et cetera.” ![]() We are not porting them, it’s not uprezzing the texture or adding more polygons to the model. He said “Then in terms of visuals, sound, gameplay, everything, we are rebuilding all of these assets. ![]() ”Ĭampos-Oriola went on to talk about the extent of the work being undertaken to rebuild the game in the Frostbite engine. In the first chapter, you can see some corridors that they wanted to do first in a certain way, and then you can understand why they changed it for technical constraints or. What’s funny is that you can see some of the iterations that were made prior to ship by the team. Speaking to IGN, creative director Roman Campos-Oriola said “We started with the original level design of the original Dead Space. After that, check out this look at an early build of the remake that includes alien dismemberment and then read about how it’s being directed by a former Assassin’s Creed director.The team working on the Dead Space remake have spoken more on the horror’s re-imagining, revealing that in rebuilding the game from scratch, they’re also working with assets that weren’t found in the original 2008 release. Similar to how today’s was all about the remake’s audio, it seems the May stream will be about everything we’re actually seeing in-game.įor more about this remake, check out these details we learned about it last July, including how it will have zero loading screens. If this stream has you excited to see more, the team is planning to have an art-focused stream in early May. With the date the team has in mind, the developers feel confident they can complete proper polish and a proper debug before then, meaning this remake is shaping up to be a pretty one. Motive Studios and EA are planning to do their first full internal walkthrough of the remake in the coming weeks, citing that right now, the game is in pre-alpha. However, the team did say it has a release date in mind for next year and that it feels confident it can hit it. They wouldn’t expand any more than that, though, so there’s still no release date publicly announced. That’s not all the team shared today, though – the on-screen Motive developers during the stream also shared that the studio is aiming for a release “early next year.” In the first of two pieces of Dead Space remake coverage from Digital Foundry, John Linneman compares the 2023 release on PS5 against the 2008 original on PS. If you’ve been keeping up with the Dead Space Remake thus far, then you already know it’s looking great and today’s new look at gameplay further highlighted that. ![]()
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