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Bungie destiny hunter helmet12/5/2023 ![]() The chain lightning range was reduced from 20 meters to 12 meters.It no longer stacks with leg surge mods.PvE damage bonus increased from 10% to 25%.Now uses a tier-4 non-stacking weapon damage bonus.Lastly, now deactivates after using Suspending Slam Now stays active regardless of enemy distance. Kills earned while free dodge is active extend the duration of free dodge.Additionally, blocking with Whirlwind Guard now drains energy at a normal rate Now creates a blinding explosion that increases Arc weapon damage temporarily when deactivating the Arc Staff Super.However, it deactivates after a few seconds This exotic now grants increasing damage to bows fully drawn against enemies.Weighted Knife bonus grants additional strength while active.Additionally, the player gains increased jump height and movement speed five seconds after dealing melee damage This exotic reloads all weapons upon a powered, melee kill.Subsequently, bonuses to movement, jumps, and slide distance only applies when your class ability energy is full Airborne effectiveness penalties are removed.This exotic now grants a non-stacking bonus to weapon damage matching your subclass while in a rift (17% PvE, 4.5% PvP).Additionally, guardians must be inside a rift when killing a target to create another rift at that location Guardians gain more energy while inside the rift. Grants rift energy from solar weapon final blows.This exotic no longer grants increased melee range.However, the bonus damage does not stack with surge mods and only applies to weapons matching your subclass Bonus weapon damage when your Super is fully charged is now tier-4. ![]() Heavy Handed mods increase the potency of Orbs created (still only one orb per kill)
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